These birds are non-aggressive but link from fair distances. Right next to the Survival Guide. The level ranges of the suggestions are set with that in mind… This guide assumes that the player has obtained Trusts already. Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. See the Apex page for required accuracy caps. In order to get to the camp: 2 Where To Camp 2.1 Level 10-20 2.2 Level 20-30 2.3 Level 30-40 2.4 Level 40-50 2.5 Level 50-60 2.6 Level 60-70 2.7 Level 70-75 3 What Else Matters? From here head west all the way until you reach the camp. Roam up and down the coasts. `. `. Drop down the first hole at (H-8). Note Working on trying to get the correct party level ranges for WoTG camps - the camp level range may list the mob's actual level range for duo/trio action. Guide is written in order, where the first entries on table are for parties starting at level x0 and the last entries on that table are for parties starting at level x9. Venture down take the right fork. Enemies do not aggro or link, but will use a 30 second sleep AoE attack. See Template:Fantastic EXP Table and Template:Fantastic CP Table for the templates to use on this page. TP Burn, SC/MB, and other party setups will work. Apex Monsters in Ra'Kaznar Inner Court are all level 137-139. Waypoint in, drop down the vine (south) at (L-8). Starts at level 37. A good group can quickly burn them down regardless. A quick way to release all of your trusts is to use the command "/refa all". Easily avoidable. Undead may spawn and roam somewhat near the camp so keep an eye out. Summon Trusts and open the door. Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area. Raptors are quickest to take down, but are surrounded by Matamata which do massive AoE so you -absolutely- need a healer for this camp. Other aggro: Orichalcumshell aggro to sound but do not link. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+). Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains. Frogs don't link though if you take them on for some reason. They are your level at the time of casting including the casters iLvl armor once applicable. Same Mandragoras as Ceizak, just another name. Fortune favors the bold, but it also favors those who have a damn clue. See: the Job Points page for a list of the many Capacity Point bonuses you may have. Hug the wall left to (K-13), a reive spawns in the way. In order to get to the camp: You'll need Sneak and Invis since the Goblins and Skeletons will still agro. For Final Fantasy XI on the PC, EXP Camp Locations Guide by Skye7707. Apex monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like Leaden Salute. Apex Monsters in Dho Gates are all level 128-130. Drachenlizards do not aggro, but do link. Listed below are the various experience and merit camps of Vana'diel. Apex Monsters in Sih Gates are all level 125-127. Were you looking for Craft Guides or Job Guides or Event Guides? Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling. Champion Crawlers do not aggro, but do link. The birds link so pull carefully for the first few levels. Having fun, productive experience parties with maximum convenience and minimal downtime is goal shared by all adventurers of Vana'diel. General information and acknowledgements can be found here. Prioritize pulling leeches. Camp Directions: From Nyzul Isle Staging Point, take the teleport at G-9. 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